A tip to gaming writers: try writing your sentences so they don’t rely on the word “will.”
“The camp is so busy, the PCs will find it easy to move through it without harassment.”
“The camp is so busy, the PCs find it easy to move through it without harassment.”
“If a PC makes a DC 20 Spot check, they will notice a strange glyph on the wall.”
“If a PC makes a DC 20 Spot check, they notice a strange glyph on the wall.”
There’s no real reason to have the word “will” in either of the above examples. Using “will” actually adds an element of future-temporal vagueness to the sentences (“When will you find it easy? When do they notice the glyph?”), removing it puts the action in the here and now.
It’s especially common for this to crop up in game text, as game text tends to use many “if, then” statements where “will” likes to glom on like mold.
Do a search & replace for all instances of the word “will” (lower case, as you don’t want to mess up mentions of Will saves) with red, bold will will and try to rewrite those sentences so they don’t use the word “will.” And if for some reason you’re using contractions, don’t forget he’ll, she’ll, I’ll, we’ll, you’ll, and they’ll.