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Five Moons RPG: Simplifying Monsters and NPCs

I’ve written and developed about a zillion monsters for D&D and Pathfinder. Low CR, high CR, mythic, and many weird corner cases. One of the reasons I wrote the Great Paizo Mythical Stat Block Spreadsheet was to handle all of the cumbersome math and formatting for creature stat blocks–calculating BAB, saves, skill ranks, numbers of…

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Five Moons RPG: Ability Scores

D&D/PF has presented a lot of different ways to generate your ability scores–some simple, some convoluted. Roll 3d6 each stat, in order. Roll 4d6 and drop the lowest, sort in order. 4d6 drop the lowest, sort as you please. Roll 6 times for each ability, take the highest result. 3d6 each score, in order, for 12…

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Five Moons RPG: Races, Classes, and Levels

Many of my blog posts about Five Moons RPG talked about things that are different from D&D/PF, but there’s a lot that’s similar! This article talks about some of that stuff (and for most of these topic’s I’ll be providing more info in the next few months). (Update September 23, 2014: If you like this post and where…

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Five Moons RPG: Alignment, or Lack Thereof

Debates about the D&D alignment system have been going on for decades. My upcoming game, Five Moons RPG, won’t have alignments, and here are a few reasons why. (Update September 23, 2014: If you like this post and where these ideas are going, please check out the kickstarter for my Five Moons RPG, which uses these ideas. Thanks!)…

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Five Moons RPG: It’s a Team Game

One of the things I like most about roleplaying games is that they’re a cooperative experience: the players are working together for a common purpose. Each character might excel in a particular area, but the “win condition” for the game is “we complete the story,” not “I have to do better than everyone else who…