Example of Play

Five Moons RPG: Example of Play Video, 4 Days Left on the Kickstarter!

Here is a link to the example-of-play video: a short video demonstrating gameplay in the Five Moons RPG. At the bottom of this post on the Five Moons RPG blog is a transcript of the video. If you like this post and where these ideas are going, please check out the kickstarter for my Five Moons RPG… there’s only 4 days…

blue wizard

I Like Cantrips

I like cantrips. Part of my interest in cantrips was probably inspired by Jon Winter’s article “The Little Wish” in Dragon Magazine #221, where he offers suggestions as to what cantrips from each school can do (this is back in the 2E AD&D days, where there was a spell called cantrip, and it covered all the…

Five Moons RPG cover

Five Moons RPG: Retraining… and Reshaping

One problem I mentioned in an earlier blog is how the ability to swap spells every day means a wizard can (in effect) rebuild himself from day to day to better handle the threats expected that day, whereas a martial character’s combat feats are “locked in” (barring the fighter ability to swap a few of them over…

Five Moons RPG: Stone Giant stat block preview

Today’s Five Moons RPG blog is a quick preview of a prototype stone giant stat block. You can also get it from RPGnow/DriveThruRPG. The numbers are still very much in flux, but I wanted to show: how the stat block is simplified by removing redundant information (like not listing Iron Will because it’s already accounted for in the Will save…

Five Moons RPG cover

Five Moons RPG: Simplifying Monsters and NPCs

I’ve written and developed about a zillion monsters for D&D and Pathfinder. Low CR, high CR, mythic, and many weird corner cases. One of the reasons I wrote the Great Paizo Mythical Stat Block Spreadsheet was to handle all of the cumbersome math and formatting for creature stat blocks–calculating BAB, saves, skill ranks, numbers of…

Five Moons RPG cover

Five Moons RPG: Ability Scores

D&D/PF has presented a lot of different ways to generate your ability scores–some simple, some convoluted. Roll 3d6 each stat, in order. Roll 4d6 and drop the lowest, sort in order. 4d6 drop the lowest, sort as you please. Roll 6 times for each ability, take the highest result. 3d6 each score, in order, for 12…

Five Moons RPG cover

Five Moons RPG: Races, Classes, and Levels

Many of my blog posts about Five Moons RPG talked about things that are different from D&D/PF, but there’s a lot that’s similar! This article talks about some of that stuff (and for most of these topic’s I’ll be providing more info in the next few months). (Update September 23, 2014: If you like this post and where…

Five Moons RPG cover

Five Moons RPG: Alignment, or Lack Thereof

Debates about the D&D alignment system have been going on for decades. My upcoming game, Five Moons RPG, won’t have alignments, and here are a few reasons why. (Update September 23, 2014: If you like this post and where these ideas are going, please check out the kickstarter for my Five Moons RPG, which uses these ideas. Thanks!)…

Five Moons RPG cover

Five Moons RPG: It’s a Team Game

One of the things I like most about roleplaying games is that they’re a cooperative experience: the players are working together for a common purpose. Each character might excel in a particular area, but the “win condition” for the game is “we complete the story,” not “I have to do better than everyone else who…

Five Moons RPG

Learning Spells vs. Learning Fighting Styles

For the purpose of this blog post, a “fighting style” is a combat-related martial ability you can learn, such as Power Attack, Combat Expertise, Dodge, or an actual fighting style feat from Ultimate Combat such as Snake Style. And a “spell” is… a spell, just like what you think it means in PF/D&D (fireball, magic missile,…

blue wizard

A Different Take on Wands in D&D/PF

Part 1: The History of Wands in the Game Wands and staves in Basic, Expert, 1E AD&D, and 2E AD&D were pretty similar: there were a few with detection effects (like a wand of enemy detection, magic detection, or metal detection), a few that were specific attack effects (fire, frost, or magic missiles), a few that were just…

covers of the Basic and Expert D&D Box sets

Looking Back at Basic and Expert D&D

I started playing D&D with the original 1981 Basic box set edited by Tom Moldvay* and “graduated” to the 1981 Expert “blue box” edited by David “Zeb” Cook. My cousin David and I played the hell out of those games when we were kids. The hints of mystery and adventure hidden in the very rulebooks. The…